//==============================================================================
// Hippikon_anim.txt
//==============================================================================

import atlantis_cavalry_shield_anim.txt

//==============================================================================
define Head
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer Head Standard
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer Head Copper
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer Head Bronze
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer Head Iron
         }
      }
   }
}

//==============================================================================
define AtlantisLance
{
	SetSelector
	{
		TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
		set hotspot
		{
			version
			{
				visual attachments x lance standard
			}
		}
		set hotspot
		{
			version
			{
				visual attachments x lance Copper
			}
		}
		set hotspot
		{
			version
			{
				visual attachments x lance Bronze
			}
		}
		set hotspot
		{
			version
			{
				visual attachments x lance Iron
			}
		}
	}
}

//==============================================================================
anim Bored
{

   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_BoredA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Standard
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Standard
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_BoredA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Copper
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_BoredA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Bronze
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_BoredA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Iron
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {  
			Visual Cavalry X Lancer_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.60 true   
            tag FootstepRight 0.00 true   
            tag FootstepLeft 0.95 true   
            tag FootstepRight 0.55 true   
//-- end auto generated section
			ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Standard
			ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Standard
			Connect TopOfHead Head hotspot
			connect LeftForearm SmallAtlantisShield hotspot
			connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {  
			Visual Cavalry X Lancer_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.60 true   
            tag FootstepRight 0.00 true   
            tag FootstepLeft 0.95 true   
            tag FootstepRight 0.55 true   
//-- end auto generated section
			ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Copper
			ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Copper
			Connect TopOfHead Head hotspot
			connect LeftForearm SmallAtlantisShield hotspot
			connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {  
			Visual Cavalry X Lancer_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.60 true   
            tag FootstepRight 0.00 true   
            tag FootstepLeft 0.95 true   
            tag FootstepRight 0.55 true   
//-- end auto generated section
			ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Bronze
			ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Bronze
			Connect TopOfHead Head hotspot
			connect LeftForearm SmallAtlantisShield hotspot
			connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {  
			Visual Cavalry X Lancer_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.60 true   
            tag FootstepRight 0.00 true   
            tag FootstepLeft 0.95 true   
            tag FootstepRight 0.55 true   
//-- end auto generated section
			ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Iron
			ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Iron
			Connect TopOfHead Head hotspot
			connect LeftForearm SmallAtlantisShield hotspot
			connect RIGHTHAND AtlantisLance hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Standard
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Standard
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Copper
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Bronze
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.60 false HeavyFall checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Iron
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
		TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_IdleA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Standard
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Standard
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_IdleA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Copper
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_IdleA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Bronze
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Cavalry X Lancer_IdleA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Iron
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
			}
		}
	}
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Standard
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Standard
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Copper
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Bronze
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.77 true   
            tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Iron
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Cavalry/Heavy Cavalry/Champion Cavalry
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_FlailA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Standard
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Standard
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_FlailA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Copper
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Copper
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_FlailA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Bronze
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Bronze
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Cavalry X Lancer_FlailA
				ReplaceTexture Cavalry X Lancer Iron/Cavalry X Lancer Iron
				ReplaceTexture Cavalry X Lancer Horse Iron/Cavalry X Lancer Horse Iron
				Connect TopOfHead Head hotspot
				connect LeftForearm SmallAtlantisShield hotspot
				connect RIGHTHAND AtlantisLance hotspot
         }
      }
   }
}